Tuesday 13 March 2012

So I've not updated the blog for about a week now, I've been incredibly busy, sorry. The good news is that I've actually managed to do some serious updating, and it's looking great! A few bugs that maybe there wouldn't have been in the previous version, but really, it's all working towards a greater cause.

I've not really been able to update as much as I'd like to, since I've been snowed under by work, and the rare moments that I do get a break, it's hard to find the motivation to update a blog or do some more coding...

I figured that two weeks in, and being at this stage, coming from the original python version, I could take a little break. Anyway, I'm going to bring to you, the all new, improved, shiny version of Economy.

Economy 2.0 features a new interface and a whole new mechanic. Instead of just buying and selling on a boring old grey interface, why not get to see what you actually look like and explore an unfinished map? That's essentially what it is. The trading is still there, except the mechanics that I wanted to get into the game are not really finished and polished yet. So I present to you, what I've managed to do so far. Economy 2.0

Here's a little video preview:

:)

Download:
Economy 2.0

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