Wednesday 29 February 2012

Economy


My name is Michael Curry, over the past few days, I have been writing a game called Economy. Economy is a new Java game. It's a stock market trading simulation game. You buy and sell stocks and shares, and try to make as much money as you can in the time limit, which is at present, 100 turns.

I started writing the game in Python, and so it was rather text based at first. I then moved on to Java, after struggling to get a GUI working in Python. I created a poor excuse for a GUI, and that's when Silas came in. Silas Nordgren has helped me a lot to write the GUI and really get the game logic going, and has probably put more hours into this than I have, with getting the GUI to work. Overall, I would say that at least 20 hours of my time has been put into this, and over the last couple of days, I know that Silas has been working exceptionally hard to get us to this point.

This is the start of what Silas made, this is
what really caught my attention.
This was our second update, you may notice
some inconsistency at the top of the screens
with version names, that was just how it went,
for now we will just be going from 1.02.
This is v1.03, it's really coming along
quite nicely now, and we're proud of our
progress so far.
So that's where we're up to. We have put ~35 hours of our own spare time each into this whole project, and we are releasing it for free to the general public. Yes, we love you that much. There are only three things that we would like in return, but obviously they're not compulsory, otherwise it wouldn't be free. It'd just be nice if you could do them. You don't even have to do all of them, you could just do one or two out of the three, whatever you feel is adequate, that's great.
  1. Leave feedback and suggestions for more features, we REALLY need new features. It'd be great if we could create the perfect game for you.
  2. Give full credit to Silas and I. We put a lot of work into this, we'd hate to see our efforts claimed by someone else. (If you fulfil point 1, we will put you in the README under special thanks.) The way to give us full credit will just be to keep the README with it if you do decide to distribute it.
  3. Our hard work impacts on our other areas of work... I know it's our choice to do it, but please, if you can, make the choice to donate. It'd be great to have something to show for our hard work, and to have something to keep us truly motivated. An added bonus will be your name put in the credits, and the highest donors will get stocks named after them.
Just remember as well, that you, as the user, are the most important part of a program. It would have no function without you. So please, use away.

You can download v1.04 here:  Download
You can now also play v1.04b in browser here: Play in browser.
You can download previous versions from the archives page.