Week of programming is what I'm calling it. I'm going to sit down and program as much as I possibly can and Economy will be one of the main focuses of that week. The reason for this? I finish my exams on the 13th. Which means that I will be free to do what I want until I get a job. Nice, huh? In the mean time, I'm going to study.
Bye for a few weeks.
Thursday, 17 May 2012
Monday, 7 May 2012
I made a little demo of the new menu interface for you guys to see.
http://www.youtube.com/watch?v=99T7OjQ58ZY
Enjoy.
http://www.youtube.com/watch?v=99T7OjQ58ZY
Enjoy.
Sunday, 6 May 2012
Going to do some stuff today.
Right, I've got my programming hat on, I've got my music that's good for putting me into my programming mode. I'm good to go. End of Friday or Saturday, brand new interface for menus.
Thursday, 3 May 2012
Wow... just haven't been posting.
So I've not actually done any work on Economy at all recently, I really need to get back into it.
For all you guys following this, I know I probably could have made some serious progress on it by now, but I just haven't been able to, it's just eluded me. Watch this space though... summer of code, here I come.
For all you guys following this, I know I probably could have made some serious progress on it by now, but I just haven't been able to, it's just eluded me. Watch this space though... summer of code, here I come.
Friday, 6 April 2012
Java Game Programming Book
So I've been writing a book over the past few days and I finally decided to publish it online, so I published it on Amazon.
It's going for $15.00, most of that goes to Amazon, I only get around $2.00 from that,
Here's the link.
It's going for $15.00, most of that goes to Amazon, I only get around $2.00 from that,
Here's the link.
Saturday, 31 March 2012
Economy 2.1
Finally got around to updating to 2.1. I know, you've been waiting a while, I haven't really released between 2.0 and 2.1, but I have most definitely improved upon the whole system. 2.01 brought a new trading system, with more resources. I didn't release that version. 2.02 brought the new trading interface, and 2.021 brought in a slightly improved trading system, where prices would fluctuate more relatively. In 2.03 I fixed the negative prices bug, and in 2.04 I brought the bug back (I have no idea how, still working on a fix) but I had a new bank. 2.1 is all of these awesome things and the trading system is back to high fluctuations. I decided that it's kinda fun to have a resource go from 2 to 102 overnight. So I left it in, but I need your opinions really.
That's it for now, you can download it here.
Economy 2.1: Download
That's it for now, you can download it here.
Economy 2.1: Download
Tuesday, 13 March 2012
So I've not updated the blog for about a week now, I've been incredibly busy, sorry. The good news is that I've actually managed to do some serious updating, and it's looking great! A few bugs that maybe there wouldn't have been in the previous version, but really, it's all working towards a greater cause.
I've not really been able to update as much as I'd like to, since I've been snowed under by work, and the rare moments that I do get a break, it's hard to find the motivation to update a blog or do some more coding...
I figured that two weeks in, and being at this stage, coming from the original python version, I could take a little break. Anyway, I'm going to bring to you, the all new, improved, shiny version of Economy.
Economy 2.0 features a new interface and a whole new mechanic. Instead of just buying and selling on a boring old grey interface, why not get to see what you actually look like and explore an unfinished map? That's essentially what it is. The trading is still there, except the mechanics that I wanted to get into the game are not really finished and polished yet. So I present to you, what I've managed to do so far. Economy 2.0
Here's a little video preview:
Download:
Economy 2.0
I've not really been able to update as much as I'd like to, since I've been snowed under by work, and the rare moments that I do get a break, it's hard to find the motivation to update a blog or do some more coding...
I figured that two weeks in, and being at this stage, coming from the original python version, I could take a little break. Anyway, I'm going to bring to you, the all new, improved, shiny version of Economy.
Economy 2.0 features a new interface and a whole new mechanic. Instead of just buying and selling on a boring old grey interface, why not get to see what you actually look like and explore an unfinished map? That's essentially what it is. The trading is still there, except the mechanics that I wanted to get into the game are not really finished and polished yet. So I present to you, what I've managed to do so far. Economy 2.0
Here's a little video preview:
:)
Economy 2.0
Subscribe to:
Posts (Atom)